![]() I’ve sunk almost a hundred hours into the wonderfully tense mod, where a single bullet from a faraway sniper can end your game. Everybody gets one life the last man standing wins. You start off devoid of gear and need to scrounge for randomized loot while simultaneously keeping an eye out for other players and the play zone itself, which frequently shrinks to encourage conflict. PlayerUnknown’s Battle Royale mod pits dozens of players against each other on Arma 3’s massive maps. The Arma series is almost more popular for being a mod platform than for being a top-tier military sim, and like Day-Z, an Arma 3 mod helped kick off an entirely new genre. ![]() It’s like a whole new game, and thanks to Long War 2 I’ve already sunk over 40 more hours into one of my favorite PC games of 2016. ![]() Long War 2 (pictured) overhauls XCOM 2 even more than its predecessor, adding (among many other tweaks) extensive elements to the map and haven management layer that give XCOM 2’s strategy layer depth and importance sorely missing from the core game. Enemies were strengthened, new soldier classes and abilities were introduced, all sorts of new items were added, fresh gameplay concepts like fatigue were introduced, and the anti-UFO air game was greatly ramped up.įiraxis, XCOM’s developer, loved Long War so much that it commissioned the team to create three semi-official mods for XCOM 2’s launch and supported the creation of a Long War 2 mod, which released just last month. Long War altered virtually every aspect of the game to make XCOM more complex and unyielding. The original Long War mod took XCOM: Enemy Within’s long, brutal tactics campaign and, well, turned it into a longer, even more brutal war. Let’s start with the mod that I’m currently infatuated with, and the inspiration for this article.
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